Tutorial Category: Unreal Editor
Small but useful tip:If unreal engine editor SILENTLY fails to open visual studio when you try to view the c++ parent of a blueprint it’s
![](https://store.algosyntax.com/wp-content/uploads/tutorials/unreal-engine/unreal-editor/ue-set-worker-process-priority.jpg)
If your computer is taking too long compiling shaders, try these tweaks that assign more CPU power to compilation. Unreal Engine by default sets shader
![unreal missing module in editor dialog](https://store.algosyntax.com/wp-content/uploads/tutorials/unreal-engine/unreal-editor/unreal-missing-module-in-editor-dialog-1024x583.png)
Missing module during the new c++ file creation in the Unreal Engine Editor. Here is how to fix it. Summarised Solution Add it to the
![Unreal Engine Go to definition fail](https://store.algosyntax.com/wp-content/uploads/tutorials/unreal-engine/unreal-editor/unreal-engine-go-to-definition-fail-1024x576.png)
This tutorial covers the following scenarios where Unreal Engine Fails To Launch Visual Studio: Unreal Engine Does not open Visual Studio when double clicking C++
![Unreal Engine Could Not Find Code Error](https://store.algosyntax.com/wp-content/uploads/tutorials/unreal-engine/unreal-editor/unreal-engine-could-not-find-code-error.png)
Unreal Engine Could Not Find Code File when attempting to navigate to the c++ source file. To solve this error you DO NOT need to
![Add Starter Content To Unreal Engine Project](https://store.algosyntax.com/wp-content/uploads/tutorials/unreal-engine/unreal-editor/add-starter-content-to-project.png)
Content Browser From the Content Browser press the button “Add/Import” and select “Add feature or content pack” Content Packs Tab Then Go to “Content Packs”