Midi Engine & VST Audio Bundle

MIDI Engine & VST Audio BUNDLE is an Unreal Engine 5 plugin bundle that combines MIDI playback, MIDI event systems, rhythm-game tooling, music visualization workflows, virtual instruments, and real-time VST3 audio processing inside Unreal Engine.This bundle is designed for developers building interactive music systems, rhythm games, DAW-like tools, procedural audio projects, audio visualizers, virtual instruments, live performance tools, and real-time sound design workflows.

It contains the following products:

Latest Version : V1.0

Buy MidiEngine & Vst Audio BUNDLE

Bundle Contents

This bundle includes the core plugins and audio systems needed to build MIDI-driven and VST-powered audio workflows directly inside Unreal Engine.

MIDI Plugins

MIDI Engine 3
MIDI Engine 3 adds MIDI file import, MIDI playback, MIDI event broadcasting, MIDI listening, MetaSound integration, Sequencer integration, rhythm-game templates, and virtual instrument workflows to Unreal Engine 5.

Use MIDI Engine 3 to build:

  • Rhythm games
  • Music visualizers
  • MIDI-driven gameplay systems
  • Music-synced cinematics
  • DAW-like tools
  • Virtual instruments
  • Interactive audio systems

MIDI Engine 3 allows actors, components, and UObjects to react to MIDI notes and events during playback. This makes it useful for gameplay synchronization, note highways, visual effects, animation timing, lighting systems, and other music-reactive systems.

VST Audio Plugins

VST Audio
VST Audio turns Unreal Engine into a real-time VST3 host. It allows Unreal Engine projects to discover, load, instantiate, process, and control Steinberg VST3 plugins from C++, Blueprints, MetaSounds, the Unreal Editor, and packaged builds.

Use VST Audio to build:

  • Real-time VST effect chains
  • Interactive sound design tools
  • VST-powered MetaSound graphs
  • Runtime audio processing systems
  • Virtual instrument workflows
  • Live audio tools
  • Audio applications built inside Unreal Engine

VST Audio allows Unreal projects to use professional audio plugins normally found in DAWs, while still keeping access to gameplay logic, runtime interaction, procedural systems, and Unreal’s audio pipeline.