This tutorial covers extending your unreal engine custom asset right-click menu and adding the reimport button to that menu. It is a continuation of the
This tutorial will cover setting custom thumbnails for your unreal engine custom asset type, asset colors, display names, and more. We assume you have created
If you’re getting this error then either you or someone has called UObject::Rename(Name,Outer) with an existing name. Unreal engine will break and crash if you
This tutorial will cover creating a custom asset that will appear and be used in the unreal engine editor. There are two scenarios in which
In this tutorial, we will cover adding reimport functionality to overwrite existing custom assets in unreal engine. We assume that at this point you have
You Cannot Set A Member Variable As A Pointer To A Delegate Almost all the time, you want a reference to unreal engine delegates, not
Subsystems Are Exposed To Blueprints By Default Our goal in this tutorial is to disable this default setting. To hide a subsystem in unreal engine
Our goal in this tutorial is to make a C++ Delegate (Event Dispatcher) that other developers can use and see in Blueprints. Designers/Developers should be