As an Unreal Engine 5 user, you have access to powerful tools like Sequencer and UMG (Unreal Motion Graphics UI Designer). These features enable you to create complex level sequences and interactive user interfaces respectively. But imagine merging these two to seamlessly integrate UMG Widgets into level sequences. This tutorial shows how.
Understanding UMG Widgets
UMG Widgets, part of Unreal’s UMG system, are designed to create interactive UI elements within video games. They allow you to construct dynamic interfaces with buttons, sliders, text, and more – elements that can respond to player input and enhance the immersive gaming experience.
The Traditional Way of Adding Widgets to Sequencer
Without a widget track, incorporating UMG widgets into Sequencer was a complicated process. Developers had to create 2D assets, import them into Unreal, and manually animate them within Sequencer. While this method worked, it was time-consuming and rigid, allowing little flexibility for adjustments.
Text overlays, for instance, were created through 3D text objects within the game world or through external image files with text. Editing this text later on was a tedious task. Adding interactive elements to the sequence was another laborious process, involving adding Sequencer events and manually scripting each event as keyframes.
Using UMG Cinematics
This tutorial uses our UMG Cinematics plugin, which adds UMG widgets to Sequencer as their own track.
UMG Cinematics brings the concept of widget spawnables to the Sequencer. You can now animate 2D shapes and layers, add dynamic text overlays and subtitles, and create custom fade tracks that can be easily edited or updated, all within your level sequences.
Steps
Integrating UMG Widgets into Sequencer using UMG Cinematics is a smooth and simple process:
- Create the User Widget Blueprint.
- Add a “UMG Widgets” track in a Level Sequence and select the BP created in step 1.
- Adjust the section length as needed.
- Animate the opacity and transform using keyframes.
Remember to switch to “Simulate” mode to see your Widget. And voila! You have seamlessly integrated UMG Widgets into your Level Sequence.