Algosyntax Logo

Creating Projectiles Or Bullets in Unreal Engine

This tutorial covers the basics of implementing projectiles or bullets in Unreal Engine, a common requirement for many game genres.

Understanding Projectile Mechanics

Projectiles in Unreal Engine are actors that emulate the behavior of various fast-moving objects, such as bullets, arrows, or magical spells. These elements are pivotal in games, providing realistic physics for movement and collision detection.

Detailed Steps for Creating Projectiles

Here is a few steps to follow. It may also help to watch the tutorial video below these steps.

  1. Setting Up the Projectile Actor:

    • Create a new Actor class, naming it Projectile.
    • Add a mesh component to visually represent the projectile, such as a bullet or arrow model.

  2. Adding Movement to Your Projectile:

    • Add a Projectile Movement Component to your projectile actor. This component is crucial for handling the dynamics of projectile motion.

    • Important settings to consider:
      • Initial Speed: Determines how fast the projectile moves when spawned.

      • Max Speed: Sets the top speed of the projectile.

      • Gravity Scale: Adjusts how gravity affects the projectile.

      • Bounce: Adjust this if you want your projectile to bounce/collide upon impact.

  3. Configuring Collision:

    • Enable collision on your projectile mesh to detect when it hits something.
    • Set up the collision responses to define what happens on impact.

    • Key settings include:
      • Collision Presets: Select appropriate presets for your projectile.

  4. Launching the Projectile:

    • Use Spawn Actor from Class to create your projectile in the game.

    • Position and orient it correctly based on your shooting entity

  5. Adding Visual and Audio Effects:

    • Implement particle systems for visual effects like trails or explosion on impact.

    • Add sound effects to enhance the projectile’s realism and impact.

  6. Defining Projectile Behavior on Impact:

    • Use Blueprints or C++ to set up what happens when the projectile hits a target or surface.

    • Ensure proper handling of the projectile’s lifecycle, either destroying it or reusing it through object pooling.


By following these steps, you can effectively create and manage projectiles in your Unreal Engine game, adding a crucial element of interactivity and realism. Keep experimenting with different settings and behaviors to find what works best for your game’s design. Also consider checking out our plugins below, joining our discord and subscribing on youtube. 

MIDI Engine 3 For UE5


Gamechanger plugin for notehighway rhythm games and music visualizers


Add Text and 2D UMG widgets to Level Sequences

Consider investing in some of our plugins. They might save you some time.  Also helps supports these tutorials.

Instantly get access to our plugins like Blender Curves Importer and UMG Cinematics and more when  you support us on Patreon!

 Join Us On Discord For More Daily Tips!