How to add UMG widgets to Sequencer
To add UMG widgets to Sequencer in unreal engine follow these steps:
- Create the User Widget Blueprint.
- In a Level Sequence, Add a “UMG Widgets” track and select the BP created in step 1.
- Your BP will now appear in your level sequence and you can change the section length.
- You can animate the opacity and transform using keyframes…
NB: You need to be in “Simulate” mode to see your Widget.
How to use UMG to add Subtitles and Text Layers In Sequencer
You can use this plugin with the SceneEditableText widget to add subtitles or modifiable strings to your Level sequences. This ensures you can work with a single widget, but have it take different text input.
Rendering UI With Movie Render Queue
When rendering with the new Movie Rendering Queue, you’ll notice your UMG Widgets are missing on the final render unless you’ve added the “UI Renderer” setting to your preset.