{"id":4533,"date":"2022-07-02T12:40:10","date_gmt":"2022-07-02T10:40:10","guid":{"rendered":"https:\/\/store.algosyntax.com\/?post_type=asx-lms-tutorial-cpt&#038;p=4533"},"modified":"2026-03-10T00:23:01","modified_gmt":"2026-03-09T22:23:01","slug":"ue5-animation-system-for-blender-animators","status":"publish","type":"asx-lms-tutorial-cpt","link":"https:\/\/store.algosyntax.com\/tutorials\/unreal-engine\/ue5-animation-system-for-blender-animators\/","title":{"rendered":"UE5 Animation System For Blender Animators"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4533\" class=\"elementor elementor-4533\" data-elementor-post-type=\"asx-lms-tutorial-cpt\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-63e34ba elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"63e34ba\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-49daeba\" data-id=\"49daeba\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-94231d7 elementor-widget elementor-widget-text-editor\" data-id=\"94231d7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>Go from animating in Blender to animating in UE5 in 5 minutes. This tutorial compares the workflow similarities, naming differences, and available tools in unreal engine to help Blender animators move to unreal engine very easily. We advice you start with Non-rigged basic 3D Objects to understand some world\/scene concepts first. We will move to amateurs later.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-d0f96c1 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"d0f96c1\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-ce626d1\" data-id=\"ce626d1\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-c76955b elementor-widget elementor-widget-text-editor\" data-id=\"c76955b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ol><li><h2>Blender&#8217;s Scene Equivalent.<\/h2><\/li><\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-da3d374 elementor-widget elementor-widget-text-editor\" data-id=\"da3d374\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>In Blender, immediately when you create a new project\/blendfile, You will get a <strong><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/scene\/introduction.html\" target=\"_blank\" rel=\"noopener\">Scene<\/a><\/strong><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/scene\/introduction.html\" target=\"_blank\" rel=\"noopener\">\u00a0<\/a>created for you by default. You&#8217;re always working within a <strong>scene<\/strong> in blender and it&#8217;s always ready to<\/p><ol><li><strong>Place objects in scene<\/strong><\/li><li><strong>Animate\/Add Keyframes to scene.<\/strong><\/li><\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-db12c2c elementor-widget elementor-widget-text-editor\" data-id=\"db12c2c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>In Unreal Engine:<\/p><ol><li><strong><strong>To Place Objects In A &#8220;scene&#8221;: <br \/>You need a Level\/Map<\/strong><\/strong><\/li><li><strong>To Animate\/Add Keyframes to objects in the scene:<\/strong><br \/><strong>You must create a Level Sequence.\u00a0<\/strong><\/li><\/ol><p>After reading the placing object&#8217;s in a Scene section below, you should read the UE5 Scene Management Tutorial to get a better grasp on building your scenes.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-34249bd elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"34249bd\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-d7301ce\" data-id=\"d7301ce\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-4228f94 elementor-widget elementor-widget-text-editor\" data-id=\"4228f94\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ol start=\"2\"><li><h2>Meshes, Armatures, And Rigs for blender users In UE5<\/h2><\/li><\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-eaeca41 elementor-widget elementor-widget-text-editor\" data-id=\"eaeca41\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>Unreal Engine has a concept of &#8220;<strong>Static Meshes<\/strong>&#8221; and &#8220;<strong>Skeletal Meshes<\/strong>&#8220;, The two main objects you&#8217;ll be placing in your scenes when animating. We will also look at the word &#8220;<strong>rig<\/strong>&#8221; and how its used differently in both programs.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-70e3d9e elementor-widget elementor-widget-heading\" data-id=\"70e3d9e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Static Meshes In UE5<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b4feda4 elementor-widget elementor-widget-text-editor\" data-id=\"b4feda4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><a href=\"https:\/\/docs.unrealengine.com\/4.27\/en-US\/WorkingWithContent\/Types\/StaticMeshes\/\" target=\"_blank\" rel=\"noopener\">Static Meshes<\/a> are the equivalent of a Blender mesh objects <strong>without\u00a0<\/strong>an amateur or <strong>rig. <\/strong> For example the default cube, Suzanne head etc. Anything without a rig\/amateur is called a &#8220;Static Mesh&#8221; in unreal engine.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cad8e9a elementor-widget elementor-widget-heading\" data-id=\"cad8e9a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Armatures In UE5<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-01ebfa2 elementor-widget elementor-widget-text-editor\" data-id=\"01ebfa2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>An <a href=\"\/latest\/animation\/armatures\/index.html\">Armature<\/a> is called the Skeleton in Unreal Engine. Do NOT confuse a &#8220;<strong>Skeleton<\/strong>&#8221; with a &#8220;<strong>Skeletal Mesh&#8221;.<\/strong>\u00a0 Just like an Armature is an object of <strong>bones <\/strong>in blender, a <strong>Skeleton<\/strong> is the same thing in UE5.\u00a0<\/p><p>Now see Skeletal Meshes below.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6708197 elementor-widget elementor-widget-heading\" data-id=\"6708197\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Rigged Meshes In UE5<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a74b214 elementor-widget elementor-widget-text-editor\" data-id=\"a74b214\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>A rigged mesh is called a<a href=\"https:\/\/docs.unrealengine.com\/4.27\/en-US\/WorkingWithContent\/Types\/SkeletalMeshes\/\" target=\"_blank\" rel=\"noopener\"> Skeletal Mesh <\/a>in unreal engine.\u00a0<br \/>Skeletal Meshes can be compared to Blender mesh objects <strong>WITH<\/strong> an amature or &#8220;rig&#8221;.<br \/>These are your rigged characters, rigged cars&#8230; Anything with a rig\/amateur, is called a &#8220;Skeletal Mesh&#8221; in UE5.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ef783a0 elementor-widget elementor-widget-heading\" data-id=\"ef783a0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">Blender \"Rig\" Vs UE5 Control \"Rig\"<\/h4>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0b1519d elementor-widget elementor-widget-text-editor\" data-id=\"0b1519d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>More often than not, blender users refer to the <strong>amature<\/strong> as the <strong>rig<\/strong> or <strong>rig<\/strong> as <strong>amature<\/strong>. They use the word interchangeably which may lead to confusion in unreal engine with the system <strong>Control Rig<\/strong>.\u00a0<\/p><p>\u00a0<\/p><p>In fact, you <strong>DO NOT<\/strong> need to create a &#8220;<strong>Control Rig<\/strong>&#8221; to do Foward Kinematics animation or FK Animation. You just need the <strong>Skeletal Mesh.<\/strong><\/p><p>\u00a0<\/p><p>Blender&#8217;s tools like bone constraints, bone drivers, and more are all <strong>part<\/strong> of <strong>Control Rig<\/strong>. Read this <a href=\"https:\/\/store.algosyntax.com\/tutorials\/unreal-engine\/ue5-control-rig-for-blender-users\/\">control rig for blender users tutorial. <\/a>For more information.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-9d5772a elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"9d5772a\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-2561b3c\" data-id=\"2561b3c\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-d5eb98d elementor-widget elementor-widget-text-editor\" data-id=\"d5eb98d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ol start=\"3\"><li><h2>Placing Objects In A Scene<\/h2><\/li><\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d74217a elementor-widget elementor-widget-text-editor\" data-id=\"d74217a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>Before we can add keyframes and all the good stuff we need to place a 3D object in a scene. The easiest way to do it is to just add it to a map\/level and add it as a <strong>possessable<\/strong> in the level sequence.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5453801 elementor-widget elementor-widget-heading\" data-id=\"5453801\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">UE5 Scene Management For Blender Users<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-439e2d3 elementor-widget elementor-widget-text-editor\" data-id=\"439e2d3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>In Blender, You can create a <strong>Linked Copy<\/strong> Of A Scene. You can then share objects between the 2 scenes, but you can also add unique objects that are exclusive\/unique to each scene.<\/p><p>\u00a0<\/p><p>In Unreal Engine, you can think of the relationship between a\u00a0 <strong>MAP<\/strong> and a<strong> level sequence<\/strong> as almost the same as <strong>Linked Copies.<\/strong><\/p><p>\u00a0<\/p><p>Read this <a href=\"https:\/\/store.algosyntax.com\/tutorials\/unreal-engine\/ue5-scene-management-with-multiple-level-sequences\/\">UE5 Scene Management Tutorial<\/a> for more information.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7a522e8 elementor-widget elementor-widget-text-editor\" data-id=\"7a522e8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-9a81788 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"9a81788\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-80eae71\" data-id=\"80eae71\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-5eb48e8 elementor-widget elementor-widget-text-editor\" data-id=\"5eb48e8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ol start=\"4\">\n \t<li>\n<h2>Blender&#8217;s Keyframe &amp; Sequencing Tools In UE5<\/h2>\n<\/li>\n<\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-42c4473 elementor-widget elementor-widget-text-editor\" data-id=\"42c4473\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>Unreal Engine\u00a0<strong>combines <\/strong>most of blender&#8217;s keyframing and sequencing tools into one system called the <a href=\"https:\/\/docs.unrealengine.com\/4.26\/en-US\/AnimatingObjects\/Sequencer\/Overview\/\" target=\"_blank\" rel=\"noopener\">Sequencer Editor.<\/a><br \/>Here is a list of Blender tools you will find in Sequencer Editor:<\/p><ol><li><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/timeline.html\" target=\"_blank\" rel=\"noopener\">Timeline<\/a><\/li><li><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/dope_sheet\/index.html\" target=\"_blank\" rel=\"noopener\">Dopesheet<\/a><\/li><li><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/nla\/index.html\" target=\"_blank\" rel=\"noopener\">Non-Linear Animation (NLA)<\/a><\/li><li><a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/graph_editor\/index.html\" target=\"_blank\" rel=\"noopener\">Keyframe Graph Editor<\/a><\/li><li><a href=\"https:\/\/www.blender.org\/features\/video-editing\/\" target=\"_blank\" rel=\"noopener\">Video Sequence Editor (VSE)<\/a><\/li><\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-673074f elementor-widget elementor-widget-text-editor\" data-id=\"673074f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>In Blender, you access these tools on different windows\/tabs. In Unreal Engine, the similar tools\u00a0 are all part of Sequencer Editor.<\/p><p>Read<strong> <a href=\"https:\/\/store.algosyntax.com\/tutorials\/unreal-engine\/ue5-sequencer-editor-for-blender-users\/\">this sequencer for blender users tutorial<\/a><\/strong> for a more in depth look on how to access these tools within Sequencer Editor.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-148d246 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"148d246\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-2db4aee\" data-id=\"2db4aee\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-b3d32c5 elementor-widget elementor-widget-text-editor\" data-id=\"b3d32c5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ol start=\"5\">\n \t<li>\n<h2>Tools You Don&#8217;t Need To Struggle With<\/h2>\n<\/li>\n<\/ol>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-083f1ab elementor-widget elementor-widget-text-editor\" data-id=\"083f1ab\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>The basic requirements to do FK keyframe animations in Sequencer are covered above. <br \/>To get IK support and custom bones, you need to learn Control rig.<br \/>You should be able to animate using IK on sequencer right after creating a control rig.\u00a0<\/p><p><strong>YOU DO NOT NEED TO LEARN THE FOLLOWING TOOLS\/SYSTEMS TO USE A CONTROL RIG IN SEQUENCER:<\/strong><\/p><ul><li>Animation Blueprint<\/li><li>State Machines<\/li><li>Characters(or Pawns).<\/li><\/ul><p>These systems\/tools are nice to have if you&#8217;re looking to do any procedural animation. Procedural animation requires you to do some programming\/scripting, and these tools make that process simpler and that&#8217;s what they were built for.<\/p><p>So if you just want to do keyframed animation like in blender and you find yourself somehow struggling with the above-mentioned tools,<strong> just know you do not need them. <\/strong>We recommend you get our Blender To Unreal Engine 5 Animation Course.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"featured_media":0,"template":"","asx-lms-tutorial-categories":[45,60],"asx-lms-tutorial-tags":[59,62],"class_list":["post-4533","asx-lms-tutorial-cpt","type-asx-lms-tutorial-cpt","status-publish","hentry","asx-lms-tutorial-categories-unreal-engine","asx-lms-tutorial-categories-animation-system","asx-lms-tutorial-tags-animation","asx-lms-tutorial-tags-ue5-for-blender","entry"],"acf":[],"_links":{"self":[{"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/asx-lms-tutorial-cpt\/4533","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/asx-lms-tutorial-cpt"}],"about":[{"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/types\/asx-lms-tutorial-cpt"}],"version-history":[{"count":0,"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/asx-lms-tutorial-cpt\/4533\/revisions"}],"wp:attachment":[{"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/media?parent=4533"}],"wp:term":[{"taxonomy":"asx-lms-tutorial-categories","embeddable":true,"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/asx-lms-tutorial-categories?post=4533"},{"taxonomy":"asx-lms-tutorial-tags","embeddable":true,"href":"https:\/\/store.algosyntax.com\/asx-rest\/wp\/v2\/asx-lms-tutorial-tags?post=4533"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}