ALGOSYNTAX BLOG

Free Unreal Engine Assets: Where to Get Them and What the Licences Allow

October 18, 2026

Updated October 2026. Written by the Algosyntax team. Licence details checked against Fab’s documentation.

Quick answer:

  1. Fab: claim the Limited-Time Free picks, which change every two weeks. Once claimed, they stay in your library for good. You can also filter Fab by Free.
  2. CC0 sites: Poly Haven, ambientCG and Kenney. Use their assets in any project, with no credit required.
  3. Mixamo: free rigged characters and animations, royalty-free in commercial games.
  4. Before you ship: check each asset’s licence and keep a list of where everything came from.

Fab licences in plain English

Every Fab listing shows its licence, and that line decides what you can do with the asset.

Licence on the listingUse in a game you sell?What to know
Standard (Personal or Professional)YesPersonal is for buyers with up to $100,000 in revenue over the last 12 months. Both tiers give the same rights, and you don’t need to upgrade if you grow past the limit later.
CC BYYesCredit the creator, for example in your game’s credits
UE-OnlyYes, in Unreal Engine projects onlyYou can’t take these assets into another engine
UE Marketplace License (legacy)Yes, under the old Marketplace termsOlder items moved over from the Unreal Marketplace

Under the Standard licence, you can’t resell or give away the asset on its own. It has to be part of your game.

Megascans: what changed

Megascans were free for everyone until the end of 2024. Since 2025, most of the library is paid on Fab. Anything you claimed before then is still yours, and Epic still offers some Megascans for free. Use Fab’s Free filter to see what’s free today.

Free sources outside Fab

SiteWhat you getLicence
Poly HavenHDRIs, textures, 3D modelsCC0
ambientCGPBR materials, HDRIsCC0
Kenney2D and 3D game art, UI, audioCC0
MixamoRigged humanoid characters and animationsFree with an Adobe account, royalty-free in commercial projects
Sketchfab, OpenGameArtA bit of everythingVaries per asset, so check each one

Licence terms to know

  • CC0: do anything you like. Credit is welcome but not required.
  • BY: credit the creator.
  • NC (non-commercial): not for a game you sell.
  • ND (no derivatives): you can’t change it.
  • SA (share-alike): your changed version must use the same licence. Avoid it in a commercial game unless you understand what that means for your project.

Don’t forget what’s already in Unreal

  • Starter Content comes with the engine and can be added to any project. See how to add Starter Content to an existing project.
  • Epic’s sample projects are free and great for learning. Check the licence line before shipping their assets in your game.

Avoid the “asset flip” look

Players notice when a game is built from well-known free packs with nothing changed. Use free assets for backgrounds and props, and put your own work into what players look at most: characters, key objects and UI. Matching materials and lighting makes mixed packs feel like one game.

Keep a licence log

Keep a simple spreadsheet with one row per asset: name, where it came from, licence, link, credit needed (yes/no). It takes a minute per asset and saves a painful search before launch, or when a store or publisher asks.

FAQ

Can I use free Fab assets in a commercial game?

Yes. Standard and CC BY assets can go in a game you sell (credit the creator for CC BY). UE-Only assets are fine too, as long as the game is made in Unreal.

Do the Limited-Time Free assets expire?

No. If you claim them during the two-week window, they stay in your library permanently.

Can I use Fab assets in Unity or Godot?

Standard-licensed assets, yes. UE-Only assets, no.

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